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use crate::matrix::Matrix;
use bitvec::prelude::*;
use lazy_static::lazy_static;
use std::cmp;
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub struct Mask(pub usize);
impl Mask {
pub fn new(v: usize) -> Mask {
assert!(v <= 7);
Mask(v)
}
fn fun(&self) -> Box<dyn Fn(usize, usize) -> bool> {
match self.0 {
0 => Box::new(move |x, y| (x + y) % 2 == 0),
1 => Box::new(move |_, y| y % 2 == 0),
2 => Box::new(move |x, _| x % 3 == 0),
3 => Box::new(move |x, y| (x + y) % 3 == 0),
4 => Box::new(move |x, y| ((y / 2) + (x / 3)) % 2 == 0),
5 => Box::new(move |x, y| (x * y) % 2 + (x * y) % 3 == 0),
6 => Box::new(move |x, y| ((x * y) % 2 + (x * y) % 3) % 2 == 0),
7 => Box::new(move |x, y| ((x + y) % 2 + (x * y) % 3) % 2 == 0),
_ => panic!("Unsupported mask: {:?}", self.0),
}
}
}
pub fn mask(matrix: &Matrix) -> (Mask, Matrix) {
let mut min_score = u16::max_value();
let mut res = None;
for v in 0..8 {
let mask = Mask::new(v);
let masked = apply_mask(mask, matrix);
let score = evaluate(&masked);
if score < min_score {
min_score = score;
res = Some((mask, masked));
}
}
res.unwrap()
}
pub fn apply_mask(mask: Mask, matrix: &Matrix) -> Matrix {
apply_mask_fun(mask.fun(), matrix)
}
pub fn evaluate(matrix: &Matrix) -> u16 {
let e1 = evaluate_5_in_line(matrix);
let e2 = evaluate_2x2(matrix);
let e3 = evaluate_dl_pattern(matrix);
let e4 = evaluate_bw(matrix);
e1 + e2 + e3 + e4
}
fn evaluate_5_in_line(matrix: &Matrix) -> u16 {
let mut res = 0;
for i in 0..matrix.size {
res += eval_5_col(matrix, i);
res += eval_5_row(matrix, i);
}
res
}
fn eval_5_row(matrix: &Matrix, y: usize) -> u16 {
let mut res = 0;
let mut from = 0;
let mut curr = matrix.is_dark(0, y);
for x in 1..matrix.size {
if matrix.is_dark(x, y) == curr {
res += diff_5(from, x)
} else {
from = x;
curr = !curr;
}
}
res
}
fn eval_5_col(matrix: &Matrix, x: usize) -> u16 {
let mut res = 0;
let mut from = 0;
let mut curr = matrix.is_dark(x, 0);
for y in 1..matrix.size {
if matrix.is_dark(x, y) == curr {
res += diff_5(from, y)
} else {
from = y;
curr = !curr;
}
}
res
}
fn diff_5(from: usize, to: usize) -> u16 {
let diff = to - from + 1;
if diff == 5 {
3
} else if diff > 5 {
1
} else {
0
}
}
fn evaluate_2x2(matrix: &Matrix) -> u16 {
let mut squares = 0;
for x in 0..matrix.size - 1 {
for y in 0..matrix.size - 1 {
let square = [
matrix.is_dark(x, y),
matrix.is_dark(x + 1, y),
matrix.is_dark(x, y + 1),
matrix.is_dark(x + 1, y + 1),
];
let set_count = square.iter().filter(|x| **x).count();
if set_count == 0 || set_count == 4 {
squares += 1;
}
}
}
squares * 3
}
fn evaluate_dl_pattern(matrix: &Matrix) -> u16 {
let mut count = 0;
for i in 0..matrix.size {
count += count_dl_row(matrix, i);
count += count_dl_col(matrix, i);
}
count * 40
}
fn count_dl_row(matrix: &Matrix, y: usize) -> u16 {
let mut row = BitVec::<Lsb0, u8>::with_capacity(matrix.size);
for x in 0..matrix.size {
row.push(!matrix.is_dark(x, y));
}
count_dl_patterns(&row)
}
fn count_dl_col(matrix: &Matrix, x: usize) -> u16 {
let mut col = BitVec::<Lsb0, u8>::with_capacity(matrix.size);
for y in 0..matrix.size {
col.push(!matrix.is_dark(x, y));
}
count_dl_patterns(&col)
}
lazy_static! {
static ref DLP1: Vec<bool> = [0, 0, 0, 0, 1, 0, 1, 1, 1, 0, 1]
.iter().map(|x| *x == 1).collect();
static ref DLP2: Vec<bool> = [1, 0, 1, 1, 1, 0, 1, 0, 0, 0, 0]
.iter().map(|x| *x == 1).collect();
}
fn count_dl_patterns(bv: &BitVec<Lsb0, u8>) -> u16 {
let mut res = 0;
for w in bv.windows(11) {
if w.iter().zip(DLP1.iter()).all(|(x, y)| x == y) {
res += 1;
}
if w.iter().zip(DLP2.iter()).all(|(x, y)| x == y) {
res += 1;
}
}
res
}
fn evaluate_bw(matrix: &Matrix) -> u16 {
let total = matrix.size * matrix.size;
let dark = matrix.modules.iter().filter(|x| x.is_dark()).count();
let ratio = ((dark as f32) / (total as f32) * 100.0) as i16;
let low_5 = ratio - ratio % 5;
let high_5 = low_5 + 5;
let a = 10 * (50 - low_5).abs() / 5;
let b = 10 * (50 - high_5).abs() / 5;
cmp::min(a, b) as u16
}
fn apply_mask_fun(f: Box<dyn Fn(usize, usize) -> bool>, matrix: &Matrix) -> Matrix {
let mut res = matrix.clone();
for y in 0..res.size {
for x in 0..res.size {
if matrix.is_data(x, y) && f(x, y) {
res.flip(x, y);
}
}
}
res
}