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#![allow(clippy::panic)]
use crate::*;
use mem6_common::*;
use dodrio::{
builder::text,
bumpalo::{self, Bump},
Node,
};
use typed_html::dodrio;
pub fn div_game_over<'a>(rrc: &RootRenderingComponent, bump: &'a Bump) -> Node<'a> {
if rrc.game_data.my_player_number == 1 {
dodrio!(bump,
<div class="div_clickable" onclick={
move |root, vdom, _event| {
let rrc = root.unwrap_mut::<RootRenderingComponent>();
websocketcommunicationmod::ws_send_msg(
&rrc.game_data.ws,
&WsMessage::MsgPlayAgain {
my_ws_uid: rrc.game_data.my_ws_uid,
players_ws_uid: rrc.game_data.players_ws_uid.to_string(),
},
);
rrc.reset_for_play_again();
fncallermod::open_new_local_page("#p02");
}}>
<h2 class="h2_user_can_click">
{vec![text(
bumpalo::format!(in bump, "Play again{}?", "").into_bump_str(),
)]}
</h2>
</div>
)
} else {
dodrio!(bump,
<div >
<h2 class="h2_user_must_wait">
{vec![text(
bumpalo::format!(in bump, "Game Over!{}", "").into_bump_str(),
)]}
</h2>
</div>
)
}
}
pub fn on_msg_game_over(rrc: &mut RootRenderingComponent) {
rrc.game_data.game_status = GameStatus::StatusGameOver;
}
pub fn on_msg_play_again(rrc: &mut RootRenderingComponent) {
rrc.game_data.game_status = GameStatus::StatusJoined;
rrc.reset_for_play_again();
let group_id = fncallermod::group_id_joined(rrc);
fncallermod::open_new_local_page(&format!("#p04.{}", group_id));
}