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#![allow(clippy::panic)]
use crate::*;
use mem6_common::*;
use unwrap::unwrap;
use dodrio::{
builder::text,
bumpalo::{self, Bump},
Node,
};
use typed_html::dodrio;
pub fn on_click_2nd_card(
rrc: &mut RootRenderingComponent,
vdom: &dodrio::VdomWeak,
this_click_card_index: usize,
) {
rrc.game_data.card_index_of_second_click = this_click_card_index;
unwrap!(
rrc.game_data
.card_grid_data
.get_mut(rrc.game_data.card_index_of_second_click),
"error this_click_card_index"
)
.status = CardStatusCardFace::UpTemporary;
divgridcontainermod::play_sound(rrc, this_click_card_index);
let is_point = get_is_point(rrc);
if is_point {
update_click_2nd_card_flip_permanently(rrc, is_point);
}
let msg_id = ackmsgmod::prepare_for_ack_msg_waiting(rrc, vdom);
let msg = WsMessage::MsgClick2ndCard {
my_ws_uid: rrc.game_data.my_ws_uid,
players_ws_uid: rrc.game_data.players_ws_uid.to_string(),
card_index_of_second_click: rrc.game_data.card_index_of_second_click,
is_point,
msg_id,
};
ackmsgmod::send_msg_and_write_in_queue(rrc, &msg, msg_id);
}
pub fn is_all_permanently(rrc: &mut RootRenderingComponent) -> bool {
let mut is_all_permanently = true;
unwrap!(rrc.game_data.card_grid_data.get_mut(0)).status = CardStatusCardFace::UpPermanently;
for x in &rrc.game_data.card_grid_data {
match x.status {
CardStatusCardFace::UpPermanently => {}
CardStatusCardFace::Down | CardStatusCardFace::UpTemporary => {
is_all_permanently = false;
break;
}
}
}
is_all_permanently
}
pub fn get_is_point(rrc: &RootRenderingComponent) -> bool {
unwrap!(rrc
.game_data
.card_grid_data
.get(rrc.game_data.card_index_of_first_click))
.card_number_and_img_src
== unwrap!(rrc
.game_data
.card_grid_data
.get(rrc.game_data.card_index_of_second_click))
.card_number_and_img_src
}
pub fn on_msg_click_2nd_card(
rrc: &mut RootRenderingComponent,
msg_sender_ws_uid: usize,
card_index_of_second_click: usize,
is_point: bool,
msg_id: usize,
) {
ackmsgmod::send_ack(rrc, msg_sender_ws_uid, msg_id, MsgAckKind::MsgClick2ndCard);
rrc.game_data.card_index_of_second_click = card_index_of_second_click;
update_click_2nd_card_flip_permanently(rrc, is_point);
update_click_2nd_card_point(rrc, is_point);
}
pub fn on_msg_ack_player_click2nd_card(
rrc: &mut RootRenderingComponent,
player_ws_uid: usize,
msg_id: usize,
vdom: &dodrio::VdomWeak,
) {
if ackmsgmod::remove_ack_msg_from_queue(rrc, player_ws_uid, msg_id) {
let is_point = get_is_point(rrc);
update_click_2nd_card_point(rrc, is_point);
if is_point {
} else {
logmod::debug_write("no");
statustaketurnmod::on_click_take_turn(rrc, vdom);
}
}
}
#[allow(clippy::integer_arithmetic)]
pub fn update_click_2nd_card_point(rrc: &mut RootRenderingComponent, is_point: bool) {
if is_point {
rrc.game_data.game_status = GameStatus::StatusDrink;
let player_for_point = unwrap!(rrc.game_data.player_turn.checked_sub(1));
unwrap!(rrc.game_data.players.get_mut(player_for_point)).points += 1;
if rrc.game_data.my_player_number == player_for_point + 1 {
fncallermod::open_new_local_page("#p06");
} else {
fncallermod::open_new_local_page("#p07");
}
}
}
#[allow(clippy::integer_arithmetic)]
pub fn update_click_2nd_card_flip_permanently(rrc: &mut RootRenderingComponent, is_point: bool) {
if is_point {
let x1 = rrc.game_data.card_index_of_first_click;
let x2 = rrc.game_data.card_index_of_second_click;
unwrap!(rrc.game_data.card_grid_data.get_mut(x1)).status =
CardStatusCardFace::UpPermanently;
unwrap!(rrc.game_data.card_grid_data.get_mut(x2)).status =
CardStatusCardFace::UpPermanently;
}
}
#[allow(clippy::integer_arithmetic)]
pub fn div_click_2nd_card<'a>(rrc: &RootRenderingComponent, bump: &'a Bump) -> Node<'a> {
if rrc.game_data.my_player_number == rrc.game_data.player_turn {
dodrio!(bump,
<div >
<h2 class="h2_must_do_something">
{vec![text(bumpalo::format!(in bump, "Play {}",
unwrap!(rrc.game_data.players.get(rrc.game_data.player_turn-1)).nickname
).into_bump_str())]}
</h2>
</div>
)
} else {
dodrio!(bump,
<h2 class="h2_user_must_wait">
{vec![text(bumpalo::format!(in bump, "Wait for {}",
unwrap!(rrc.game_data.players.get(rrc.game_data.player_turn-1)).nickname
).into_bump_str())]}
</h2>
)
}
}