[−][src]Function mem6::websocketreconnectmod::on_msg_all_game_data
pub fn on_msg_all_game_data(
rrc: &mut RootRenderingComponent,
players: String,
card_grid_data: String,
card_index_of_first_click: usize,
card_index_of_second_click: usize,
player_turn: usize,
game_status: GameStatus
)
after reconnect receive all the data from other player