[][src]Function mem6::websocketreconnectmod::on_msg_all_game_data

pub fn on_msg_all_game_data(
    rrc: &mut RootRenderingComponent,
    players: String,
    card_grid_data: String,
    card_index_of_first_click: usize,
    card_index_of_second_click: usize,
    player_turn: usize,
    game_status: GameStatus
)

after reconnect receive all the data from other player